About Me
My name is Mitch and I’m passionate about telling stories. I studied Game Development at Utah Valley University and have experience using both Unreal Engine as well as Unity. I’m specifically passionate about being able to make interactive experiences that are accessible to as many people as possible.
Skills
Scripting Languages - C++, C#, Python
Game Engines - Unity and Unreal Engine
Modeling Software - Maya and Zbrush
Repos - Experience with GitHub and GitKraken
Sample Code
Some short snippets of code from CodeWars using C++ and C#.
Unreal Engine Projects
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Human Mini-Golf
A shooter based mini golf game. The gif shown is demonstrating a time dilation effect that will be implemented to help adjust trajectories.
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Real-Time Short - Trapped
First Unreal Engine Project I made where I imported in mocap animation, a model, and textures. From there I was able to animate the camera, environment, as well as the shaders within sequencer and export the video in Unreal.
Unity Projects
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Disney Imaginations - Semi Finalists - Artemisia - Festival of the Lightbringer
Project lead for our Disney Imaginations competition. We developed a pitch for an attraction based on the temple of Artemis and used VR to be able to get feedback as though people had visited the location.
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Crimson Sands
Car combat game where I helped primarily more on VFX and shaders within Unity.