About Me

My name is Mitch and I’m passionate about telling stories. I studied Game Development at Utah Valley University and have experience using both Unreal Engine as well as Unity. I’m specifically passionate about being able to make interactive experiences that are accessible to as many people as possible.

Skills

  • Scripting Languages - C++, C#, Python

  • Game Engines - Unity and Unreal Engine

  • Modeling Software - Maya and Zbrush

  • Repos - Experience with GitHub and GitKraken

Sample Code

Some short snippets of code from CodeWars using C++ and C#.

Unreal Engine Projects

  • Human Mini-Golf

    A shooter based mini golf game. The gif shown is demonstrating a time dilation effect that will be implemented to help adjust trajectories.

  • Real-Time Short - Trapped

    First Unreal Engine Project I made where I imported in mocap animation, a model, and textures. From there I was able to animate the camera, environment, as well as the shaders within sequencer and export the video in Unreal.

Unity Projects

  • Disney Imaginations - Semi Finalists - Artemisia - Festival of the Lightbringer

    Project lead for our Disney Imaginations competition. We developed a pitch for an attraction based on the temple of Artemis and used VR to be able to get feedback as though people had visited the location.

  • Crimson Sands

    Car combat game where I helped primarily more on VFX and shaders within Unity.