Crimson Sands
The video shows the effects I worked on that include the hit sparks, dust trail, and explosions. I also created a toon shader that was compatible with the Unity particle system that used noise to create a fading pattern.
Below are some progression shots that show how I created them and various iterations.
Smoke Shader for VFX
Created a toon shader using Amplify Shader Editor that works with VFX graph to allow for cutoff effects to be driven by the alpha channels. Above is what the graph looks like. And here are some passes that were used to get the final effect below.
Explosions
As a team we decided we wanted to lean in to the punk aesthetic that was in the game. To fit that, we wanted the car explosions to stand out by adding a skull made out of smoke. Here are some passes at that.
Hit Sparks and Muzzle Flash