Raventown - Screenshot.png

Raventown

Raventown is a puzzle game that I worked on with Ashlie Bates and Nyles Durfey.

Ashlie helped the level design as well as getting the prototype up and running. Nyles helped with the breakable tiles. I was the project manager and lead programmer. I also utilized VFX in order to visually convey how many turns each player had left.

If you would like to check out the game click here.

Code here.

Sample Code - Player Manager.png

Example of code from the project. This in particular was the player status manager. This helped keep track of both of the characters and allowed for them to be reset after both turns were completed, then moved the game status forward.