Houdini Shockwave/Explosion
Started messing around with creating custom shaders to work with sprite sheets generated through Houdini. Below are a couple beauty renders. At the bottom I have a couple examples of an explosion I generated using this.
First pass of the texture sheet on an object.
Adding more instances to make them each particle system look different in Unity.
Houdini Scatter Renders
Test images using a scatter node to spread out points along a mountain range.
Rembrandt Houdini Test V1
Today I found out a bunch of museums in France released a bunch of royalty free high quality scans of classic art pieces here. So I started with a Rembrandt piece to start making some experiments with different parameters.
Houdini Renders
Using Houdini to mess around with color based extrusions. Rendered in Mantra.