Houdini Shockwave/Explosion

Started messing around with creating custom shaders to work with sprite sheets generated through Houdini. Below are a couple beauty renders. At the bottom I have a couple examples of an explosion I generated using this.

smoke_shockwave.jpg
First pass of the texture sheet on an object.

First pass of the texture sheet on an object.

Adding more instances to make them each particle system look different in Unity.

Adding more instances to make them each particle system look different in Unity.

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Particle with Volumetric Lighting

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Houdini Scatter Renders