Real Time Short Competition - Trapped

This was my entry for the Real-Time Short Challenge competition organized by MacInnes Studios in Summer 2020. I used the Grace short film assets for my project and tried changing the context of the animations.

This was my first big project in Unreal Engine. I learned a lot about sequencer and how you are able to animate different aspects of the scene. This was a solo project that I worked on, and we had 30 days to make the final submissions from when we started. I'm pretty happy with how things turned out, and would love to try something like this again.